SHOULDN'T I BE TALLER?
As emulation gets ever bigger and more
ambitious (with even mighty arcade games like Tekken now bowing
before it), sometimes we miss the little things. And just the cutest
little thing Emulation Zone has seen this month is Tiny Pacman. A
genuine emulation using the real ROMs, TinyPac runs in a microscopic
window (see screenshot for a real pic of the game running in real
time), so you can tuck it away
in a corner and no-one will ever know you’re playing a game instead
of doing anything useful. (And since you can’t make out your score,
this really IS a useless way to spend your time.)
Of course, if you think that’s small,
you haven’t seen anything yet. Tiny Invaders is so small it runs on
the taskbar (if you wipe out the invaders the icon turns into a
happy face, if they kill you it turns into a skull), but still
manages to include proper invader movement and even a Mystery Ship.
Roughly half the size of the fingernail on Emulation Zone’s pinky,
it has to be the smallest videogame ever. Unless you know different.
Sticking with the “tiny” theme, just a quick
update on Game Boy Advance emulation. The capable but cranky
DreamGBA has recently been usurped by a new GBA emulator, Visual Boy
Advance. Boasting even better compatibility (VBA plays newer games
that DreamGBA can’t handle, like Doom and the lovely Gradius
Advance) and a friendlier interface, this is the ideal way to check
out all those GBA games that looked like they were probably really
good, but you couldn’t tell because you weren’t standing on the
actual surface of the Sun at the time you tried to play them.
And finally, the long-awaited debut of… the
keyring emulator. Yep, your PC, powerful enough to run the budgets
of most major countries, can now busy itself with the task of
emulating a tiny keyring videogame requiring less processing power
than a digital watch. Emulation Zone actually owns a real Tetris Jr
keyring, but has big grown-up fingers that always press at least
three of the teeny little buttons at once. Another triumph for the
world of emulation, then. Next month: We emulate things that are
actually too small to see.
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