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             EMULATION OF THE MONTH 
            Super Mario RPG (Nintendo/Square, SNES) 
            One of the most powerful arguments in support 
            of emulation is that if we all stuck to the letter of the law, we’d 
            simply never get to play fantastic games like this. Nintendo never 
            deigned to give the SNES’ last-ever Mario game a release in Europe, 
            which meant that only people prepared to invalidate their warranty 
            by chipping their console, and pay shocking prices for the few 
            import copies that reached these shores, were ever allowed to 
            experience one of the 16-bit era’s greatest games.  
            Made by Final Fantasy creators Square, 1996’s 
            SMRPG is in fact, while structurally similar, a far superior game to 
            any of the FF titles.  One of the primary reasons for this is that 
            SMRPG doesn’t use the shoddy, lazy “random battles” approach to 
            building up your party’s experience points – all the enemies you 
            encounter while just walking around can be avoided if you don’t want 
            to fight them, leaving you to get on with exploring the game’s 
            charming and funny plot. It’s an inventive and supremely 
            entertaining story, which at one point even sees Mario and 
            arch-enemy Bowser teaming up and fighting on the same side, and 
            that’s all the ruining Emulation Zone is going to do for now. 
            Suffice to say that Super Mario RPG is one of a microscopically tiny 
            handful of games that has ever squeezed both an out-loud laugh and a 
            lump in the throat from Emulation Zone’s cold, cold heart, and if 
            that isn’t a recommendation we don’t know what is. 
            The game plays very nicely on both of the 
            leading SNES emulators, SNES9X and ZSNES, although we recommend the 
            slightly more elegant implementation of ZSNES. All that remains is 
            for you to turn to the Dark Side and find yourself a copy of the 
            game ROM, doubtless destroying poor old Nintendo’s entire corporate 
            financial viability and casting thousands of unfortunate Japanese 
            programmers into poverty in the process. What truly evil fiends you 
            all are. 
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