EMULATION OF THE MONTH
Super Mario RPG (Nintendo/Square, SNES)
One of the most powerful arguments in support
of emulation is that if we all stuck to the letter of the law, we’d
simply never get to play fantastic games like this. Nintendo never
deigned to give the SNES’ last-ever Mario game a release in Europe,
which meant that only people prepared to invalidate their warranty
by chipping their console, and pay shocking prices for the few
import copies that reached these shores, were ever allowed to
experience one of the 16-bit era’s greatest games.
Made by Final Fantasy creators Square, 1996’s
SMRPG is in fact, while structurally similar, a far superior game to
any of the FF titles. One of the primary reasons for this is that
SMRPG doesn’t use the shoddy, lazy “random battles” approach to
building up your party’s experience points – all the enemies you
encounter while just walking around can be avoided if you don’t want
to fight them, leaving you to get on with exploring the game’s
charming and funny plot. It’s an inventive and supremely
entertaining story, which at one point even sees Mario and
arch-enemy Bowser teaming up and fighting on the same side, and
that’s all the ruining Emulation Zone is going to do for now.
Suffice to say that Super Mario RPG is one of a microscopically tiny
handful of games that has ever squeezed both an out-loud laugh and a
lump in the throat from Emulation Zone’s cold, cold heart, and if
that isn’t a recommendation we don’t know what is.
The game plays very nicely on both of the
leading SNES emulators, SNES9X and ZSNES, although we recommend the
slightly more elegant implementation of ZSNES. All that remains is
for you to turn to the Dark Side and find yourself a copy of the
game ROM, doubtless destroying poor old Nintendo’s entire corporate
financial viability and casting thousands of unfortunate Japanese
programmers into poverty in the process. What truly evil fiends you
all are.
Downloads |