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             EMULATION OF THE MONTH SPECIAL 
            ALL OR NOTHING (Abbex, ZX Spectrum, 1984) 
            Sad that the mighty Goldeneye never made it 
            across to the PC? Casting an envious eyes at your PS2-owning chums 
            as they sit through the endless cutscenes of Metal Gear Solid 2? 
            Then get a grip of yourself, PC Zone reader. While console gamers 
            can play pale tenth-generation copies, you have at your disposal the
            original action stealth game – All Or Nothing. More than a 
            decade before Goldeneye, All Or Nothing invented the entire stealth 
            genre on the humble 48K Speccy. 
            Set in a secret installation on a remote 
            island, your job was to infiltrate the base, steal some vital plans 
            and make good your escape. But what really made the game was the 
            groundbreaking AI, whereby the enemy guards (and dogs) actually 
            behaved in a believable manner that still puts some modern PC games 
            to shame.  
            Blow something up to create a diversion while 
            you try to pick a door lock. Shoot a couple of guards and watch the 
            rest gather around in horror. Stun a man with knockout gas and steal 
            his ID card to wander around the camp unmolested – until you start 
            to do something suspicious, or another enemy discovers the body you 
            stole it from. Frantically try to crack a safe combination before 
            the booby trap goes off.  
            Run in terror as a pack of guard dogs swarms 
            around your feet to delay you until the soldiers arrive. Break into 
            a comms room to radio your base for extra mission time. Bribe guards 
            to turn a blind eye to your nefarious activities, with money stolen 
            from their dead comrades. And you only get one life. It’s just like 
            being a real spy, viewers. Just don’t ask me how I know. 
            All Or Nothing got pretty mixed reviews when it 
            was released. It was a little sophisticated for its time, and even 
            18 years ago the graphics were pretty crude, and it disappeared 
            without ever troubling the chart compilers. But it’s one of the most 
            accessible, atmospheric and addictive games ever created in 32K of 
            memory. If you think your brain can lower itself to playing a game 
            with less than 46 control keys (AON gets by on left, right, forward, 
            select and use), and if you’re not so used to lazy-coward 
            quicksaving that you can’t handle the tension of a game where one 
            bullet can end it all, then sinister spy shenanigans don’t come much 
            more fun than this. 
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