| 
             SUPER SMASHING GREAT BOY 
            One of Nintendo’s weirder ideas, and one which 
            the company has just revived for the Gamecube/GBA, was the Super 
            Game Boy. In 1991, just as the first wave of popularity for the 
            original mono version of the little handheld was beginning to wane, 
            Nintendo came up with a strange piece of hardware that plugged into 
            the cartridge slot of a SNES console and enabled gamers to do 
            something which had previously been the preserve of lucky magazine 
            reviewers – play Game Boy games on a TV screen. 
            Not only could you now enjoy your GB games in 
            big-o-vision, but the Super Game Boy also offered a variety of 
            cosmetic enhancements. Games now came with elaborate screen 
            “frames”, but more excitingly – these were the days long before the 
            GB Color, remember – also offered rudimentary colour schemes, which 
            could even be customised to your personal taste, so if you wanted to 
            make Mario into a little black chap in Rupert-the-Bear dungarees, 
            you could. You weirdo. 
            Still more impressively, some Game Boy games 
            even squeezed proper SNES titles into the tiny GB cartridge 
            alongside the GB game itself. Space Invaders, when played through 
            the Super Game Boy,  offered not only the enhanced Game Boy version 
            of the game, but also a full SNES port with full-blown SNES graphics 
            and sound. (The SNES version of Space Invaders was never released in 
            the UK, in fact, so the GB cart with a  Super Game Boy was the only 
            way you could legally play it here.) 
            Most GB emulators overlook the features of the 
            Super Game Boy, but at last there are a couple which do this bizarre 
            peripheral justice, Best of them is BGB, a well-implemented GB emu 
            in its own right but which also offers  full SGB functionality. Only 
            about 70 games ever took full advantage of the SGB’s powers, but all 
            the ones that did offer up examples of the kind of loving attention 
            to detail that you only ever seem to find in Japan. 
              
            VISUAL PINBALL UPDATE 
            For much of 2002, the Visual Pinball community 
            was hijacked and crippled by an obnoxious bunch of wreckers who 
            drove away most of the scene’s most talented authors in an 
            acrimonious ego war which looked like it might destroy the superb 
            pinball emulator altogether. Happily, the crisis has recently been 
            averted by the creation of a new home for the VP community, to which 
            most VP authors have now returned, and from where they’ve been 
            bestowing fantastic recreations of arcade pins on grateful 
            silver-ball fans once again. Pinball lovers should hurry along 
            there. 
            Downloads  |