WHEN IS A PC NOT A PC?
One of gaming’s greatest false dawns was the
advent of the CD-based game system in the early 90s. Faced with the
prospect of a medium capable of holding 650MB of game data rather
than the 8MB of a typical console cartridge or the 2MB of an average
Amiga title, the industry worked itself into a proper froth. There
were even magazines devoted solely to software published on CD
(regardless of hardware format), and everywhere was full of the
thrilling possibilities of the new medium. (Not least the dramatic
fall in software prices that was promised as a result of ditching
expensive chip-filled ROM carts in favour of dirt-cheap CDs. When
will we learn, eh?)
Of course, when it actually happened, the CD
revolution was rubbish. Consoles like the CD32 offered nothing but
hasty shovelware ports of existing Amiga games, usually without even
taking advantage of the extra controller buttons so that unfortunate
gamers still had to use “up” to accelerate in racing games or jump
in platformers. The Sega Mega CD, while it brought a few new
hardware capabilities (most notably a SNES-style 3D scaling and
rotation function), saw hardly any games make use of it –
unsurprisingly, since the Mega CD cost £300 and nobody in their
right mind bought one – setting a standard for hardware flops that
would later sink Sega as a console maker altogether.
But one machine DID see a big benefit from the
advent of the CD, and that machine was the PC Engine. The cult
Japanese and US console had been overshadowed by the more powerful
Mega Drive and SNES, but its CD drive brought it up to a par with
its bigger brothers, and publishers (relatively speaking) flocked to
take advantage, bringing a whole slew of original CD-only games to
the platform (as well as updates like R-Type, giving the game a
beautiful new soundtrack, extra sections and stylish between-level
cutscenes explaining the plot for the first time).
Games like the Summer Carnival series of shmups
(released for and named after a yearly competition event), FMV
detective whodunnit JB Harold Murder Club, rock-hard Super Sprint
clone Motoroader MC and the extremely rude manga shooter Steam
Hearts all graced the Engine, and are now some of the rarest and
most sought-after titles by hardcore game collectors.
Emu Zone has a particular soft spot for the
wildly surreal shooting antics of games like God Panic and Star
Parodia (a Parodius-style spoof on the legendary Star Soldier
series), but it’s very hard to go wrong with PCE CD games, with the
platform upholding perhaps the most consistent standards of release
quality of any games console ever. Class-leading PCE emulator
MagicEngine handles CD games beautifully either from the original
disc or a ripped image, so you’ve got no excuse any more for missing
out some of the most obscure, but finest, gaming ever created.
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